It looks like being a young gamer in South Korea is getting tougher and tougher. Last year the country put into effect a "Cinderella Law" that prohibited online gamers 18 and younger from logging in to popular games between the hours of midnight and 6:00 a.m.. Now the government is taking a close look at an additional law limiting the amount of time played each day for minors.
The proposed policy comes from the Ministry of Education, Science and Technology (MEST) and would yank account privileges for minors if they played either more than two hours in a row or more than three hours daily. The MEST is concerned about game addiction in minors, citing that it may come from the duration of play sessions.
The game industry is concerned about possible over-regulation by the government spurred by theories on addiction that haven't been proven. Some are calling for earlier shutdown policies to be overturned if this one is implemented.
The proposed policy comes from the Ministry of Education, Science and Technology (MEST) and would yank account privileges for minors if they played either more than two hours in a row or more than three hours daily. The MEST is concerned about game addiction in minors, citing that it may come from the duration of play sessions.
The game industry is concerned about possible over-regulation by the government spurred by theories on addiction that haven't been proven. Some are calling for earlier shutdown policies to be overturned if this one is implemented.
The Binding of Isaac: Unholy Edition is a DRM-free PC and Mac version that includes a free Steam gift key, the full soundtrack, a poster and a 40-page art book. Developed by Edmund McMillen of Super Meat Boy's Team Meat, The Binding of Isaac premiered on Steam in September along with an adorable plush from the Team Meat Shop on Etsy.
If you don't yet know why that darling doll is crying, go ahead and pick up The Binding of Isaac on Steam for $5, or wait for the Unholy Edition to launch at an unknown price. Or you can just listen to this song, whose recurring line is "To the basement, people, to the basement / Many surprises await you / In the basement, people, in the basement / You hid there last time, you know we're gonna find you."
If you don't yet know why that darling doll is crying, go ahead and pick up The Binding of Isaac on Steam for $5, or wait for the Unholy Edition to launch at an unknown price. Or you can just listen to this song, whose recurring line is "To the basement, people, to the basement / Many surprises await you / In the basement, people, in the basement / You hid there last time, you know we're gonna find you."
We're going to start your weekend off the right way: with Yoshinori Ono phonetically reciting Raul Julia's iconic lines from Street Fighter: The Movie. As good as you think this is going to be, we promise it's better. ... continue reading.
Imagine Theatrhythm: Final Fantasy, but with a guitar-wielding rocker slicing zombies apart instead of cutely rendered Final Fantasy characters meandering through peaceful meadows. This isn't just a psychotic thought exercise -- it's the premise of Zombie Slayer Diox, the second 3DS eShop game from UFO Interactive and the second UFO game to feature both guitars and zombies.
Players control Diox, a guitarist from the year 20xx looking for an amp with infinite zombie killing power, and destroy lines of zombies by swiping in prescribed directions. You'll find your zombie killing instrument on the eShop in "early 2012."
If there's one thing we'd have to say the Dirt series has been missing, it's demolition derby -- cars crashing into cars crashing into cars. Another thing: so many pyrotechnics. Dirt Showdown realizes this and offers a taste of both in the latest trailer. ... continue reading.
Microsoft's language filter on Xbox Live is strangling the linguistic skills of Quarrel players, banning such words as "help," "train," "balls" and "shaft" from being played. While we can understand the potential risque-ness of some of these words -- especially "help," which we're sure was added at the request of the XBL customer-service team -- without context we don't see the harm in them.
These words are fair game in singleplayer (with the Family Setting turned off), but Microsoft adds an extra filter to Live play, developer Denki's Gary Penn told Edge: "Quarrel uses the Collins official Scrabble dictionary comprising over 110,000 words up to eight letters in length, including a huge collection of words deemed 'offensive' by Collins, such as 'arse', 'shit', 'wank' and 'fuck.'"
Other banned words include "start," "skid," "poop," "hung," "dice" and "god." We're stumped on how to use "dice" in an offensive manner, but we've seen "fag" flung around Xbox Live chat with alarming, unfiltered regularity, so we're not going to try to figure out Microsoft's regulation process here.
These words are fair game in singleplayer (with the Family Setting turned off), but Microsoft adds an extra filter to Live play, developer Denki's Gary Penn told Edge: "Quarrel uses the Collins official Scrabble dictionary comprising over 110,000 words up to eight letters in length, including a huge collection of words deemed 'offensive' by Collins, such as 'arse', 'shit', 'wank' and 'fuck.'"
Other banned words include "start," "skid," "poop," "hung," "dice" and "god." We're stumped on how to use "dice" in an offensive manner, but we've seen "fag" flung around Xbox Live chat with alarming, unfiltered regularity, so we're not going to try to figure out Microsoft's regulation process here.
It looks like the notorious Family Research Council has decided that it's again time to dust off its pitchforks and light some torches, and this time the organization has Star Wars: The Old Republic in its sights. In a post on the Family Research Council's website, president Tony Perkins announced that "in a galaxy not so far far away, Star Wars gamers have already gone to the dark side."
Why are SWTOR players seeing a sudden influx of dark side points? Because, as the group states, "the new video game, Star Wars: The Old Republic, has added a special feature: gay relationships." Well, not quite -- fans of the game know that same-gender romance arcs have been slated to be a post-launch feature since last fall but are still not part of the live game. The FRC is calling on players to think of the children and claims that parents and forum-goers alike are bothered by this "Star Warped way of thinking," asking them to "show companies who the Force is really with!"
Massively addressed the topic in a 2010 opinion column. You can read the organization's full statement at the link below.
This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.

Good news and bad news.
The bad news is that today's column will be my last. I've accepted a full-time job elsewhere and I won't be able to write for Joystiq anymore. It's been a blast talking about JRPGs with you all, and I hope you enjoyed reading my articles almost as much as I enjoyed writing them.
The good news is that I'm taking this opportunity to write about one of the best JRPGs of all time, a game I always fervidly rank at the top of every "Best Games Ever!!!" list. Few games know how to tell a story this poignant, this engaging, this memorable. Few games blend narrative and mechanics together this smoothly. Few games are so powerful that they convince you to ignore some significant flaws, like bizarre bugs and a terrible translation effort. But this one is.
It's called Suikoden II.

The bad news is that today's column will be my last. I've accepted a full-time job elsewhere and I won't be able to write for Joystiq anymore. It's been a blast talking about JRPGs with you all, and I hope you enjoyed reading my articles almost as much as I enjoyed writing them.
The good news is that I'm taking this opportunity to write about one of the best JRPGs of all time, a game I always fervidly rank at the top of every "Best Games Ever!!!" list. Few games know how to tell a story this poignant, this engaging, this memorable. Few games blend narrative and mechanics together this smoothly. Few games are so powerful that they convince you to ignore some significant flaws, like bizarre bugs and a terrible translation effort. But this one is.
It's called Suikoden II.
Resident Evil: Revelations was announced to have a $50 price tag last year, mostly because of its 4GB cartridge, which is 2GB larger than most 3DS games'. After "weeks of effort," Capcom has dropped that price to $40 -- standard for the 3DS -- without infringing on the cart size, Capcom's Brett Elston announced.
Elston said he thinks the title is still worth $50, which is why it's so great that Nintendo's Circle Pad Pro, which we feel is necessary to properly enjoy Revelations, will be an extra $20.
Elston said he thinks the title is still worth $50, which is why it's so great that Nintendo's Circle Pad Pro, which we feel is necessary to properly enjoy Revelations, will be an extra $20.
Yesterday morning, Juho Salila went to work as usual, expecting to streamline the graphics and build a few monsters for Legend of Grimrock, Almost Human's imminent dungeon crawler. He sat down, booted up his computer, and noticed the Grimlock site had crashed multiple times throughout the night due to traffic overload, and his inbox was inundated with new emails.
Hours earlier, Reddit user meandertal had posted this screencap from the Almost Human blog, highlighting a fan's question about the inclusion of on-screen arrows in Grimlock. That wasn't currently an option, programmer Petri Häkkinen said, asking the fan why he wanted to know. "I'm disabled and use a mouth stick for typing," he responded, saying he'd adapt to the existing controls and couldn't wait to play the game.
Two and a half hours later, Häkkinen posted this:

Hours earlier, Reddit user meandertal had posted this screencap from the Almost Human blog, highlighting a fan's question about the inclusion of on-screen arrows in Grimlock. That wasn't currently an option, programmer Petri Häkkinen said, asking the fan why he wanted to know. "I'm disabled and use a mouth stick for typing," he responded, saying he'd adapt to the existing controls and couldn't wait to play the game.
Two and a half hours later, Häkkinen posted this:

The fan was blown away -- and so were the Redditors who read meandertal's post.
"When we got our inbox open, we almost couldn't believe our eyes; it was just pouring with encouraging emails," Salila told Joystiq. "All these people writing in saying thanks and wishing us good luck, just like in the mountain of comments on Reddit.
"For us it was a rather simple thing to implement, but we couldn't imagine that it could mean so much to somebody else. It kind of gives you perspective on life itself."
"When we got our inbox open, we almost couldn't believe our eyes; it was just pouring with encouraging emails," Salila told Joystiq. "All these people writing in saying thanks and wishing us good luck, just like in the mountain of comments on Reddit.
"For us it was a rather simple thing to implement, but we couldn't imagine that it could mean so much to somebody else. It kind of gives you perspective on life itself."

"Let me start by apologizing. The demo? Ya, it is way way WAYYYYY more buggy than anything ANYONE should ever release, much less a demo," Schilling wrote. He said that due to "the depth of breadth of a game that has anywhere from 40-50 hours (main quest line play) to 2-300 hours (for completionist)," it was inevitable there would be bugs. However, rather than releasing a demo with said inevitable issues, he argued with EA to not put out a demo at all. A fight that he said he's glad he lost.
"The demo has been a God send, especially when I realize even in this thread, how many people became aware because of the demo," Schilling said. "In a partnership there is a lot of give and take, and I believe in my team, they are world class, but when you have a publisher there are things happening you'd rather not choose. Shipping old code out 3 months prior to gold master to a 3rd party with no stake in the demo success can be problematic." Regardless of the issues, Schilling ultimately says he was glad for the exposure the demo granted Reckoning, and he'll be "chatting more" on NeoGAF in the future.
[Thanks, Wombat!]
Where's Carl been? We haven't seen that dude in two months. We thought he was just playing Skyrim, but now it seems that he's been roped into working on Resident Evil 6, much like the rest of the world's population.
"This is by far the largest scale production Capcom has ever embarked on," executive producer Hiroyuki Kobayashi reveals in a developer introduction to the announcement trailer, seen above. "Between the 150 staff members in Japan and everyone around the world, we have more than 600 people involved."
Kobayashi goes on to call Resident Evil 6 "the most ambitious" in the series, and employing 600 is certainly a statement to that effect. To put that number into perspective, recent sequels Assassin's Creed 2 and GTA IV were completed thanks to the efforts of 450 and an estimated 1000, respectively.
Kobayashi's foreword in the video above is joined by introductions from director Eiichiro Sasaki and producer Yoshiaki Hirabayashi, the latter of whom defines Resident Evil 6's genre as "dramatic horror." With a straight face.
This past holiday, while we were busy sipping eggnog and chorusing the neighbors with classic holiday tunes, a group of dedicated Steam forum members were creating an incredible Christmas music album featuring Valve characters. "Goodbye Christmas Caroline" spawned more than an album, though, as one especially holiday spirit-filled member then crafted an entire music video around one particular track.
"This is Aperture" takes the characters we've come to know and
Just in case speculation for Guild Wars 2's launch date wasn't running quite rampant enough, Amazon.de has begun taking pre-orders for the game. Furthermore, the site claims a launch date of June 30th, 2012.
Community members have already picked up on it, but is there truth in the date? We checked in with NCsoft West for the official word: "We have not released an official launch date within 2012 as feedback from our closed and open marketing betas will help us determine an exact release date. We will release Guild Wars 2 when it is ready."
We do know that the Guild Wars 2 development team is revving up for plenty of beta testing in February, March, and April, and the company has confirmed that GW2 will launch this year.
Community members have already picked up on it, but is there truth in the date? We checked in with NCsoft West for the official word: "We have not released an official launch date within 2012 as feedback from our closed and open marketing betas will help us determine an exact release date. We will release Guild Wars 2 when it is ready."
We do know that the Guild Wars 2 development team is revving up for plenty of beta testing in February, March, and April, and the company has confirmed that GW2 will launch this year.
When they weren't shouting it all out or expressing how everybody wants to rule the world, English pop rock band Tears for Fears were wasting our time with "Head Over Heels," available next week as Rock Band DLC. There will also be a pair of tracks from Canadian band Sum 41. ... continue reading.

"I consulted with Mr.Megaman (his name is Mr.I...) about it 1 year ago," Ono said. This iteration was the "result" of that consultation. A previous Mega Man game developed under Inafune's command, the cancelled Mega Man Universe, also featured "Bad Box Art Mega Man." So maybe Inafune just thinks it's really funny.
Now, as for why Mega Man and Pac-Man are Sony-exclusive characters despite not having anything to do with Sony or the PlayStation platforms ... we aren't sure who was consulted on that decision.
[Thanks, Alex!]
Insomniac CEO Ted Price went to the YouTubes for a "face to face" with Resistance fans about his declaration that the developer is done with the franchise. There was apparently some confusion with fans that believed the series, owned by Sony, would end after Insomniac moved on.
"We believe that Resistance has reached its logical conclusion, in terms of the story we wanted to tell," Price said. "However, that doesn't mean the Resistance franchise isn't continuing. It's already in the capable hands of Nihilistic. And with Sony's shepherding we know it will continue to live on and expand."
Nihilistic is currently working on Resistance: Burning Skies for Vita, available sometime this summer. Insomniac is moving on to multiplatform co-op shooter Overstrike.

Right now, Amazon is the only place we've seen this specific offer. We're checking in with Sony to determine whether this offer applies to 3G/wi-fi Vitas sold elsewhere. However, it's a sticker on the box art shown on Amazon (above). That doesn't look retailer-specific.
It looks like the House of Valor faction in Amalur's various kingdoms will be joining Catwoman in the limbo-like world of online passes. Kingdoms of Amalur: Reckoning's House of Valor faction questline is dependent on players having an online pass that only comes with new copies of the game, as our reviews editor Richard Mitchell spotted in his retail copy of the game on Xbox 360.
According to the insert included in our copy of the game, online pass owners (read: those who purchase new copies of the game) will get access to "seven additional player quests" throughout the House of Valor faction questline. It's unclear whether the PlayStation 3 and PC versions of the game contain the same stipulation, but we've reached out to EA for clarification.
Update: 38 Studios community manager "Muse" posted the following statement to the 38 Studios forums, as pointed out in our comments section: "We wanted to post a quick clarification for something we've seen a few comments about. For what it's worth, the House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day. We hope that helps clarify that point, at least."
Update 2: EA issued this response to Joystiq this afternoon: "The House of Valor quest line is free bonus content available to those who purchase a new copy of Kingdom of Amalur: Reckoning for the Xbox 360 and PS3 by entering the Online Pass included with the game. PC players who purchase Reckoning at one of the many digital retailers online including Origin, Steam and more, will also receive the House of Valor quest line at no cost."
According to the insert included in our copy of the game, online pass owners (read: those who purchase new copies of the game) will get access to "seven additional player quests" throughout the House of Valor faction questline. It's unclear whether the PlayStation 3 and PC versions of the game contain the same stipulation, but we've reached out to EA for clarification.
Update: 38 Studios community manager "Muse" posted the following statement to the 38 Studios forums, as pointed out in our comments section: "We wanted to post a quick clarification for something we've seen a few comments about. For what it's worth, the House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day. We hope that helps clarify that point, at least."
Update 2: EA issued this response to Joystiq this afternoon: "The House of Valor quest line is free bonus content available to those who purchase a new copy of Kingdom of Amalur: Reckoning for the Xbox 360 and PS3 by entering the Online Pass included with the game. PC players who purchase Reckoning at one of the many digital retailers online including Origin, Steam and more, will also receive the House of Valor quest line at no cost."

That makes it the best selling Wii game for the period, right? Nope! That's Mario Kart Wii, which sold 4.91 million copies between April and December, for a life-to-date total of 31.91 million copies. New releases Kirby's Return to Dreamland and Wii Play Motion squeaked into the million-seller club with 1.21 million and 1.12 million respectively.
On 3DS, Super Mario 3D Land sold 5.03 million in total -- 3.68 million "overseas" and 1.36 million in Japan. Mario Kart 7 sold almost as many, at 4.54 million. Even the good old DS managed to have some million-selling new releases: Professor Layton and the Last Specter (1.19 million, all outside of Japan) and Kirby Mass Attack (1.01 million).
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