Kameo: Elements of Power has been a long while coming. Originally slated as a Gamecube title, the
project was moved over to Xbox with Microsoft's acquisition of Rare and later to Xbox 360 as a prospective launch title
for their new console. Kameo blends elements of classic action-adventures and platformers, most notably the
Zelda and Metroid series, to create an ambitious, and sometimes beautiful, game marred by
missteps.
You play as Kameo, an elf/fairy princess who's been granted the ability to transform herself into various creatures,
each with its own unique strengths. You are tasked with rescuing your family from your wicked sister Kalus and the
enormous troll-king Thorn thereby restoring order to the Enchanted Kingdom.
The game has a split-personality of sorts; based on the above description and the overly comical character designs,
you would think the game was targeted towards an “E for Everyone” audience, but the scale and look of the world is
clearly inherited from more adult fantasy like The Lord of the Rings series, better suited for the T audience
the title is rated for.
LA Face
While many of the character designs are, let’s say, unattractive, the environments are often lush and beautiful. One
could actually complain they are sometimes too busy. The beauty can feel exaggerated by an abundance of stimuli: bright
colors, the depth and richness of the normal-mapped textures, and an enormous level of detail creating an experience
that was sometimes overwhelming. Make no mistake though, this game looks next-gen.
The character designs are not as successful,
ranging from colorful and memorable characters like Kameo herself, to comically insipid ones like the boxing plant,
cleverly dubbed “Pummelweed” or the ice-monster named “40-Below.” There are so many characters that make you roll your
eyes back, it’s surprising when you find one that doesn’t. Some of these characters would seem more at home in a
G-rated video geared to a far younger demographic than this game is aimed at.
Another graphical liability is effects. With a new developer’s toolbox full of hammers, everything becomes a nail.
Once you get over the initial wow factor some elements start to grate. You heard it here first: reflectivity is the new
lens-flare. With the reflective surfaces, many objects and characters are given a plastic appearance that only
reinforces their artificiality. Another gimmick is when something slimy explodes your screen gets splattered; while the
effect is impressive, it is greatly distracting. It could be a textbook example of how to remove any sense of immersion
you’ve achieved thus far.
Oakland Booty
The gameplay borrows much from titles like The Legend of Zelda: Majora’s Mask and its transforming mask
mechanic, and the Metroid series where you acquire new skills granting you the ability to conquer new
challenges. There are many characters whose use is limited to solving several specific puzzles, while other more well
rounded characters will be used constantly. Solving these puzzles is one of the greatest successes of the title. There
weren’t many that resulted in those gratifying “Eureka” moments, but there were enough to be engaging.
The greatest failure of the title is the often clumsy and frustrating control system. This extends from some of the
gameplay challenges, like a certain boss fight, that require
near superhuman feats of control, a problem compounded by an inscrutable decision to map the action buttons to the
shoulder triggers, and use the four face buttons to choose characters. The control mechanics would have benefited
greatly from a Z-targeting system, similar to Zelda or Metroid. The title borrows so much from these
two franchises that the absence of Z-targeting is puzzling.
Whole characters exhibit egregious control issues of their own. The underwater character Deep Blue controls like a
submarine, where you control the thrust separately and just steer him around. While this might sound simple, the
implementation is clumsy and frustrating mostly due to the aforementioned button mapping. When you are switching
characters quickly changing control schemes so abruptly can be jarring. Luckily, there are few scenes that he is
required in.
Sounds Good
The production on the entire title is top-notch regardless of how successful the implementation might be and the sound
is no exception. Unlike much of the game, the sound is not only technically superlative but also succeeds
aesthetically. The orchestral score provides a great backdrop and is as responsible as any other element for the
title’s epic feel. Sound effects are sharp and clearly drawn, while the voice acting is above average for a video game.
Some characters were pitch perfect, helping to sell the story and create a memorable experience.
The co-op multiplayer mode suffered from a combination of poor camera implementation, a common malady in split-screen
titles, and a general lack of purpose. You cannot play through the story cooperatively; instead you can play on one of
the games battlefields, but without so much as different player models, this mode seems like an afterthought and little
more.
Kameo: Elements of Power is a great advertisement for the power of the Xbox 360. The title is full of
ambition and potential yet never manages to distinguish itself. There is a relatively straight forward, 10-15 hour
action-adventure game wrapped up in there somewhere, and it has some gratifying moments but there are far too many
shortcomings to give this game more than a middling recommendation.
Overall Rating: 7.5/10



















(Page 1) Reader Comments
So that explains why it looks and plays almost exactly like Star Fox: Adventures. It's a horrible game. Rare went right down the toilet. "Grabbed by the Ghoulies" -- Ooh, that was a classic.
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I knew right after playing the COD2 demo that I should pick it up. But I wanted a more open ended and pretty experience for my 360, since Oblivion was pushed back I had to switch it to Kameo...Ah well, I can still play Halo 2.
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Sorry sense, at least you got your 360 though! ;)
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On a personal note, I got around to playing Kameo today. Wow did it reak of a Sudeki clone, all I could think of the whole time I was playing was how this was almost exactly the same game and just as bad. Unless you loved Sudeki I highly recommend passing on this game and put your money twords something better. I was also not overly impressed with the graphics they look like something the Xbox 1 could still handle.
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I'm sure your review was the typical no-nonsense review, but upon hearing what was said at Zero Hour, you couldn't be more wrong about the amount of time you could spend on the game. Sure you can finish it in 10-15 hours, that doesn't include spending the time to explore more, get more points, etc. I'm sure someone could finish the game in less than 10 hours without doing anything extras or getting a good score, but does that mean the game has only a 10 hour of gameplay available to the average person?
For the demo at Zero Hour, at one of the boss levels, you could be spending a ton of time playing without dying and get scores in the tens of million or more. For a review, I would understand trying to finish the game and write the review up where time is essential to get the review done. For home player, there is no constraint to finish the game quickly. But I doubt you even finish the game.
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Ok, so both games use a similar colour palate, but that's about it. In gameplay terms they are not alike at all which leads me to believe that you're either lying about playing Kameo..or just a moron who knows nothing about video games.
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and calthaer,
mid·dling (m?d'l?ng, -l?n)
adj.
Of medium size, position, or quality.
Mediocre. See synonyms at average.
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I am 30 years old now and will be playing these 'kiddie' games until the day I die.
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- v
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It is a good game, but best left as a rental, gift, prize, or cheap when it becomes $20 or lower.
It took me about 12 hours to beat everything, without trying that hard. For an average player, 15 give or take hours for everything.
It is not a long game, and it really doesn't offer much for replay value, as opposed to games that were fun or decent to go back to.
7 is an average score, that has become the general view on scores.
Hopefuly Rare has learned from this game, and know what to improve upon. Of course they didn't pay attention to what made their past games so great, so who knows.
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Maybe we disagree. Oh well.
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