
Dev #1: Guys, I've got a great idea... let's do a Burnout game with guns!
Dev #2: Yeah, totally! Guns and big explosions! And let's throw in "one-touch" instant replay so we can watch the carnage over and over again!
Dev #3: Woah, now you're talkin'! But c'mon, let's not stop there. How about Burnout with guns, destructible environments, instant replays, and... the ability to rewind time!
Dev #1: Rewind time?
Dev #3: Yeah, rewind time.
Dev #1: ...
Dev #2: ...
Dev #3: Guys?
The conversation should've ended there, but it didn't. Last Tuesday, Sega released Full Auto, billed as Burnout meets Twisted Metal—with a dash of Prince of Persia: The Sands of
Time tossed in the mix. In many regards, Full Auto feels like this, a
big clump of dough that never made it to the oven. The ingredients are there, but the final product is raw and never
rises to the level achieved by great racing titles.
Guns, explosions, and time control
aside—don't worry, we'll get to these—at its heart, Full Auto is an
arcade racer. And if the game was measured on this element alone, it would crash and burn... out of existence. At first
glance, Full Auto's most unforgivable flaw is its wonky frame rate, which dips
below acceptable any time a huge explosion rocks the screen, which, given the game's other elements, happens at least
once a race. In fact, whenever the on-screen action begins to pile up, the frame rate gets choppy, reminding players
with a real need for speed that the fun is elsewhere.
Despite these
frame rate issues, it's the weightlessness of the cars, the sense that they're detached from the road that will likely
sour your experience in the long run. Sure, physics are tossed to the roadside in any true arcade racer, but here, the
effect is so pronounced that there are no discernable differences between the various driving terrains, be they
concrete, gravel, dirt, or even air—traction doesn't exist. You float, until your clunky hunk of metal happens
upon a sharp turn, at which point you hit the brakes and swivel, undoubtedly crashing head-on into oncoming traffic or
veering off into a wall. Frustrating? Not really. Remember, you have the power to control time.
It's almost
as if the "unwreck" feature (the ability to rewind time) was an afterthought, built to compensate for the
flawed racing mechanics. So you've taken a sharp turn and smashed into an oncoming
car? Just rewind it back. Now you've taken it too wide and smacked into the
wall? Rewind it again. Heck, if you can't get it right this third time,
there's still enough juice left in the unwreck meter to give it another shot. It's a rare feature that erases
the frustrating elements of a game, but at the same time, is never actually fun.
Visually, there's little to ogle, which leaves the one-touch replay function feeling like one of those options that
the car dealer sells you on, but is never put to use. The glossy coats of paint can't hide the fact that the car models
are generic and unappealing, as are the environments, which, despite changes of scenery, lack the range of lighting
effects we've come to expect on the Xbox 360. The developers have filled the sky with light, but forgot to create a
source.
Full Auto features a variety of event types built from
these five basic formulas:
- Down-and-Back - Race to a point, turn around, and race back to the start
- Rampage - Destroy a specified number of cars and finish the course before time runs out
- Point-to-Point - Linear track race
- Circuit Racing - Multiple lap race
- Lap Knockout - Multiple lap race; last place car at the end of each lap is disqualified
Each of the career mode
challenges is based on one of these formulas, spruced up with additional variables. Despite the variety, the event
types are limited to finishing first or beating out the clock. It would have been nice to see, for example, a
destruction derby mode. Upon winning an event, you're awarded with a medal—Full Auto, Semi-Auto, or Survived. Gamer point addicts might
be interested in pursuing all of the Full Auto medals, but there's little sense that you're actually becoming more
skilled at the game when reaching the top goal of an event. Many times, you just get lucky.
So it's down to
the guns. Does the ability to blow up (almost) anything and everything ensure there's fun to be had? The short answer:
no. Perhaps it's because the explosions never cease, and ultimately you start to ignore them in order to focus on
winning the race. But even your first taste of igniting a gas station into flames or blasting apart a towering monument
never draws an involuntary "wow." It's firecrackers not fireworks, folks, and we would have gladly traded the
abundance of the former, for just a few glimpses of the latter.
The real
difference between firecrackers and fireworks is the BOOM. Unfortunately,
Full Auto's sound falls flat. Car engines sound like lawnmowers. When you hit
the self-destruct button, it sounds like a balloon pop. Trust us, when Burnout:
Revenge hits the 360, you'll understand what a glorified self-destruct explosion ought to sound like.
As for the music, the second-rate licensed audio tracks, an amalgamation of techno and hard rock, didn't suit our
tastes, so we fired up some custom tunes. Unfortunately, whenever the game hits a load screen (upon restarting a race
or choosing a new race event) the game switches back to its default music. Oh, and about those load screens... try 15
seconds to restart an event or 10 seconds to exit it in order to select (not start) a new event.
We've
struggled to find a redeeming quality about this misbegotten racer. We will say that we admire the risk that Pseudo
Interactive, the developers, have taken by attempting to pull off Burnout with
guns and time control. That takes cojones. And we're certain that less critical
gamers will forgive Full Auto's shortcomings and enjoy it, at least during the
current drought of new Xbox 360 content. However, we hesitate to envision this game enjoying a long-standing cult
following.
There was no shortage of ideas when Full Auto was in its
development stage. Unfortunately, when it comes to video games, it's not the thought that counts.
Overall Rating: 5.5 / 10













(Page 1) Reader Comments
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I'm just biding my time till March with BF2 and GRAW.
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I reccomend renting it for the achievements - as they're easy to get.
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The game itself is pretty repetetive and you're left with only a few options. I find that it's best to stay in the VERY back at the beginning to take out the other cars 1 by 1 and then just haul ass at the halfway point. If you go too fast in the beginning you're left blowing up buildings and misc. things to hopefully build your damage totals and the rubber-band AI will catch you no matter what anyway. The AI is a bit of an annoyance as a result. You can blow up the other cars and somehow they always catch up to you within a few seconds...making you not want to bother even shooting them or anything else once you hit the gold-deal damage score. At that point you just keep trying pointless stunts to keep your boost going.
It's a fun idea, but it gets old. There isn't enough variety or interesting things to keep you coming back.
A plot, some actual missions, or something else was needed...even other than a better framerate.
I'd give it a 6 out of 10.
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Btw, your comment form isn't remember URL's.
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The graphics are better than a lot of 360 games, although the sound isn't great, with only 4 tracks (looking in the manual credits) available to listen to.
The gameplay has a lot of gimmicks, and not all suceed. I personally enjoy gunning in a race, that has Burnout written all over it. I would choose this over the Burnout titles any day. Well, that is if it was longer. I played through the tuturial and already had 9 of the 50 achievements. I have had the game for around 3 days now, and already am 40% done accoriding to the little ticker.
Things like Hunter are fun, reminding me of Need For Speed in the good days, and that other one, where you are the hunted, also like need for speed.
Although it isn't as deep as most titles, the variety is there, and it is a great pick up and play game. I hate the weapon custimization, where you can tune it very limited.
Apparently you haven't tried the multiplayer. Every all Warlord race is chaotic and fast. And with the unwreck feature ditched online (for good reasons) you have to be even better to rise in the leaderboards and get the ranks. The rank system is somewhat messed up though, apparently not letting you go down ranks, just up.
I think this is an above average game, and not by just .5 points. I would have given it at least an 8.5. This game will stay with my 360 more than games like PDZ did.
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This game is a prime example of differences of opinion.
I personally disliked Burnout.
Dev1: Hey let's make a game where you are essentially a heavily armored rocket on a busy freeway.
Dev2:...I'm listening.
Dev1: You barrel down streets seeing how many cars you can destroy. Then, when you crash into something more unstoppable than you, you will see a breathtaking explosion. We will have collision effects, but it won't matter because it will only apply to people you run off of the road.
Dev2: Oooooo, let's do it!
This game helps you to enjoy the feeling of speed. Burnout did nothing more than blur the screen and make the car shake a bit to illustrate extreme speed. The boost in Full Auto is nothing to marvel at, because the game already makes you feel like your are hauling ass.
People claim this is like "Crazy Taxi" with guns. Good! I enjoy both.
Hell, imagine my frustration when I bought the ESPN football game because everyone acted like it was the second coming of Christ only to realize it was exactly the same as the one on the DREAMCAST.
I am playing this game on a normal NON-HD TV. Maybe this is why I don't notice much drop in performace other than when something blows up and the game slows it down on purpose.
If you liked the demo, you will like the game, 'nuff said.
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Personally, I like Full Auto, but I cannot say it is a must-have. The only reason I bought it is to tide me over until Burnout is available. I played the demo many times and was hoping for a bit more from the game. Career mode drags on toward the middle, but I get over it. Online play is where the fun is anyway.
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That is ridiculus. The game is not perfect, but when I hear comments like this in the review, it makes me think that the reviewer had a biased opinion before even opening up the package. Honestly this game has flaws, but at it's heart it is an exciting game that should stay fun just long enough until Burnout is released for X360. This is a great "rental" type of game for many reasons. It isn't a very deep game. Also, since it is so simplistic, it is a great game for your "non-gaming" buddies to pick up and play one night. I let my non-gamer buddies play this game and they think it is great. Then I put in my copy of PGR3, and they want to fall asleep. I'm not saying FA is better than PGR3, but I am saying that it is a fun and easy game that anybody can pick up and play. Oh wait...there is a redeeming quality! See that wasn't too hard.
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After playing FULL AUTO for the last 3 days I can say that this is a great game.
Is it the greatest racing game ever NO.
Is it one of the most fun online games out there YES.
Does it revolutionize the gaming world NO.
Does it offer quick fun entertainment YES.
Why is it that people who review video games think every game has to be perfectly polished and that it has to revolutionize its own genre.
Sites like IGN and 1up write such horrible reviews. I think a blind hamster could do a better job. When did
the basis of a game being good change from fun to framerate.
The Physics in the game are awesome. They are designed to create moments within the game. If you want realism play forza or PGR3
SO JAMES RANSOM WILEY U CAN TAKE YOUR REVIEW AND STICK IT CAUSE YOU OBVIOUSLY DO NOT KNOW WHAT U ARE TALKING ABOUT
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It seems there are people who thought a racing game with weapons and destructible environments was going to be some kind of...I don't know. Where did this huge expectation of something other than an arcade style racer where you blow the crap out of everything come from? Did anyone watch the videos from Sega labs and think this was going to be the next Shadow of the Colossus narrative masterpiece? Why, for the love of all things big and small, are people wanting a freakin' story or plot for this game?
If you want some 5 star story telling in your racing games then I recommend you pick up Burnout, Gran Turismo, or Mario Cart. Although not a racing game, I also recommend the ornithological greek tragedy that is Joust. The plot twist at wave 5 will have you on the edge of your seat, all the way to the bitter end of wave 8, or so.
I have experienced slowdown in the game, but not frame dropping choppiness like in the Quake4 demo. There are parts of the game I can tell run at 60fps easily and then maybe drop to 50 or 40 when I turn the corner into an area with longer draw distances to deal with, but the transition is not jarring or even noticeable while playing the game to me. If 3 or 4 cars plow through a corner, dropping mines, launching grenades and blowing up everything around them as I pepper them with machine gun spray and hurl a dumb-fire rocket into their midst, then the game seems to move slower. It isn't the kind of of frame rate loss you get while playing Brothers in Arms: Earned in Blood where you were about to shoot a group of german soldiers and you get stuck looking at a disorienting slide show that ultimately end in you restarting the mission. In my opinion it is every bit as playable as COD2 was.
I don't know if this holds true for other setups as I'm running on a VGA cable at 720p. Perhaps other setups might cause more of a problem?
This game really would benefit from arena combat modes and it is a shame that the 360 version doesn't have them. To me that is the only major missed opportunity this game has. For an original IP, I think this game has enough going for it that we will see improved iterations of it for at least a couple sequels. Hopefully they won't get pressured into doing something silly, like adding a story.
Aside from deathmatch modes, I really hope they focus on the 'racing FPS' feel you get when you driving from the hood-cam view with the aimable shotgun. Trying to aim and shoot opponents in front and/or to the side of you, dropping grenades towards opponents behind you, keeping track of boost and unreck management all while racing through a fully destructable envirnment at high speeds is a mutltitasker's game come true. I want more of that stuff. And more cars like the Vulcan.
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Chill. Someone who wrote a review didn't like the game. It's just one person's opinion. However, compared to something like "I BOUGHT THE GAME AND I THINK IT ROCKS, YOU'RE GAY!", I think I'll take the reviewers word over yours.
It's not like he's gonna come out and burn your copy of the game. If you happen to like it, good for you.
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I'm with you on the review. This is a waste of the 360s power.
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395 Gamer Points later (57% Completion of Single Player)and I am entirely sick of the game and will most likely go back to the easily attainable 1000 gamer points of NFSMW. (I am becoming a point whore, I know.) Where as the limited number of cities in PGR3 didn't bother me the very few uninspired locales get incredibly old fast in Full Auto.
FA does look better than an Xbox game but the cars are unrealisticly shinier than T-1000. It also takes 35 seconds between restarting a race and hitting the throttle again. This can be a major annoyance when you holster your guns and have to nail a make or break first turn in an idiotic series of races against the clock. I always know a game is mediocre when Fry's puts it on sale the day it comes out ($44.95.)
Rent Full Auto or pick it up in the budget bin in a few months. Beter yet, sign up for an unlimited game rental plan and you'll never miss out on sub-par game again. I know I haven't.
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However as my opinion, I liked the game. It wasn't great in any means (again imo), but I had tons of fun and even bought it.
The trick is. Rent and see how you feel about it then go on from there. Demos aren't always the best way to make that final choice.
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http://www.1up.com/do/reviewPage?cId=3148023
http://www.gamespot.com/xbox360/action/fullauto/review.html?mode=web
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As far as the people saying the different resolutions might make a difference in the framerate, they don't know what they are talking about. All Xbox360 games so far are internally rendered at 720p, on the console, then scaled to the display devices resolution. So any slowdowns noticed at 1080i would also be present in equal amounts at 480p. I didn't notice any slowdowns in the demo.
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That was a thoroughly horrible attempt a a review.
The tried and true method that so many reviewers use nowadays was heavily in evidence:
Be overly critical and people will automatically think you spent alot of time with the game and you know what you're talking about.
Unfortunately, as evidenced here, that is not always the case.
I am not the type to post sentence by sentence breakdowns of things, nor do I like long posts because I know folks won't read them anyway. So I will just say this for the people who liked the demo and can't understand this review.
If you like guns and ARCADE type racers, then try this game.
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Kudos to Sega for doing what seems cool and cutting edge by gambling on a new console specific title – they could have put this out for PS2 and sold 10x more in the first month (regardless of game quality) but then how many times do we have to witness Sega try to be cool only to fall flat on their face… again (tear and a sniff for my beloved DC).
As for the review, again I’m torn. On one hand I think reviews in general have gotten far too pessimistic – its a video game, not a masterpiece. Few studios have the resources and talent to pull off a masterpiece and its unrealistic to expect every freaking game to live up to a few shining stars. BUT… this is a $60 next-gen game and to quote another post – at what point can we say frame rate issues are so last-gen, not next-gen??
Sega should have made this the first Xbox360 game to cost LESS than $50, not more, then so many of us could overlook its shortcomings AND it would have set a precedent that games should be cheaper, NOT MORE EXPENSIVE! I won’t even start on my opinion about the new $60 price point for these game (price them less, we buy more, they make the same money, if not more, everyone wins).
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