We have a very clear memory of watching the video we've linked to during Captivate 08 and wishing only that we could bring it to you, the masses. Why? Well, for starters, it's lifted from Street Fighter IV, which we hear you, the masses, are pretty excited about. Second? It's absolutely gorgeous. Today we're able to share the clip with you, so you may now "feel the drama," as they say, between Ryu and Akuma.
What's better is that we heard that the home version of the game would be chock-full of anime clips like these, one for each character, which may be enough to pique the interest of even the non-fighting faithful.
Konami has finally lifted the coffin lid on Castlevania Judgment, the Wii-bound installment of the long-running vampire vanquishing venture. If you missed the Nintendo Powerreveal, know that Judgment allows players to "slash, stab and whip their way across a variety of stages and environmental elements," and play as several characters from the franchise's illustrious history. Also, it's a 3D fighting game, "certain to thrill old and new fans of the franchise."
Of course, not every connection with real Castlevania games will be severed -- in fact, you can hook up the upcoming DS game, Castlevania: Order of Ecclesia, to "unlock bonus gameplay content." Castlevania Judgment will also support head-to-head (Belmont-to-Belmont?) play via Nintendo's online service, perfect for those times when you just want to lash out at internet strangers. Whips! They did it again.
Who knew that Pulitzer Prize winning authors were taking their hard-earned awards and combining it with writing skill to... play Grand Theft Auto IV? It's not like they can be accused of slacking, having won a Pulitzer and all. Junot Diaz who won the 2008 Pulitzer Prize in Fiction for The Brief Wondrous Life of Oscar Wao spent some quality time ripping off cars and robbing his fellow Liberty City denizens, but in the end he says the game isn't worthy of the praise that's being spoon-fed to the masses.
Capcom's Seth Killian has posted a friendly note for fighting fans on the official Capcom blog, reminding us that Street Fighter IV begins hitting Japanese arcades the week of July 21. Not all that helpful for those of stuck in the States. Thankfully, "S-KILL" also has the lowdown on where and when the general public can experience the game for themselves on this side of the Pacific.
The final coin-op version of SFIV will be playable July 24-27 at San Diego Comic-Con and at the Evolution 2008 fighting game competition finals in Las Vegas from August 8-10. As an added bonus for EVO 2008 attendees, Capcom will have the latest build of Super Street Fighter II Turbo HD Remix on hand as well.
With Neo Geo games popping up virtually on the Wii, not to mention in more compilations than we can count without taking off our socks and shoes, we've begun looking at the cartridges gathering dust on our shelf and wondering if selling all that plasma to pay for SNK's console back in the early 90s was worth it after all. That said, if you didn't get your fill with Samurai Shodown earlier this month, perhaps this week will scratch your itch.
• Fatal Fury 2 (Neo Geo, 1-2 players, 900 Wii Points): Today's release gives us yet another title in our Neo Geo collection to throw up on eBay. This second installment in SNK's 2D fighting game series lifts the original's pitiful three-character roster to eight, and when first released in arcades in 1992, it also marked a welcome, if obvious attempt to ride on the back on Capcom's Street Fighter 2 hadoken-embroidered coattails.
OK, so not so much a surprise on the XBLA front this week, since we brought you the rumor last week that Soulcalibur would likely be released soon on the service. (It'll be there this Wednesday for 800 points [$10]). But hey, Schizoid wasn't released like we thought it would be, so that's kind of a surprise, right? Not like, a great one, but a surprise all the same.
In other surprises that won't necessarily have you vibrating with glee, Wits and Wagers will be getting 280 new questions this week for 320 MS points ($4). In case, you know, you played it so many times that you ran out of questions.
When Soul Calibur's cadre of fighters cut their way onto the Xbox 360 and PlayStation 3 this July in North America, they will do so in pairs. The latest issue of Famitsu reveals that the game will feature tag team elements in order to "perform combos" based on an on-screen meter that depletes as characters continue to test the bonds of friendship.
However, according to crack CAG translators, it remains unknown to what extent "character swapping" will be featured in Soul Calibur IV. The article interestingly only mentions the mechanic in reference to the game's single player mode, and that "teammates may suddenly join and leave at the end of the battle." We can't imagine that Namco Bandai would be so shortsighted as to leave something like this out of the game's versus mode. Still, we imagine that just the idea of Darth Vader conquering the galaxy shoulder to shoulder with top-heavy Taki (or Ivy, or Cassandra, or...) is enough to get fan fiction writers reaching for the keyboard and a change of pants.
Let's get something out of the way right off: We actually bought Commando 3: Wolf of the Battlefield to play it. The fact that the purchase also got us into the beta for the "HD remix" of Super Street Fighter II Turbo? Icing on the retro-remake cake.
We downloaded the SSFIITHDR beta just as soon as it went live yesterday and ... promptly had our 360s freeze up on us when we tried to set up a basic match. Not exactly a great first impression. But, it is a beta, after all. And certainly not the sort of marketing-driven "betas" we've become used to. This one is the real deal, bugs and all. But it's also a lot of fun once you get past them. (We have some tips on that, as well as our full thoughts on the beta, after the break.)
Castlevania's coming to Wii after all, but not in the form you expected ... or may have hoped for. Nintendo Power's latest issue (August 2008, their 20th anniversary edition – congrats!) has the scoop on Castlevania Judgment, a 3D fighting game featuring characters (and game mechanics) from the classic vampire-thwapping franchise.
In its first look at the game, the Nintendo Power gang reveals that Castlevania Judgment will feature gameplay that uses the nunchuck for character movement and the Wii remote for swing-based attacks. Sub-weapons such as crosses and holy water, a staple of the series, will appear and – just as in the action-adventure games – cost hearts to use. The character roster as revealed so far includes Simon Belmont, Alucard, Dracula, Maria Renard, and Shanoa. Traps, random monsters, and destructible environments will also play into combat.
The August issue of Nintendo Power is arriving in subscriber's mailboxes now. Thanks to GoNintendo for the heads-up, and to Nintendo Power for confirming the story. Otherwise, we'd have chalked this one up to a really badweird dream caused by too much cold medicine. Achoo!
Our frenemies at Xbox 360 Fanboy have noticed an interesting trend: Pages appear for games at Xbox.com, then they're the next XBLA games released. Seriously, it's happenedtwice. If we're in for a repeat performance, you can expect fighting classic Soulcalibur and former XNA title Schizoid to appear on the service next week, as pages for both have been discovered on the site.
As developer Torpex has already said Schizoid is due next month, which would lend a little credence to the rumor, though Soulcalibur remains a wild card. The the suspense is all but unbearable, but at least we know it will end Monday when the real additions are revealed.
The Super Street Fighter II Turbo Hyper Deluxe Your Mom HD Remix beta started yesterday and, for those who just can't bring themselves to buy Wolf of the Battlefield: Commando 3, we've placed some videos of what the beta looks like after the break. Although we received numerous complaints yesterday that the beta wasn't working properly, this seems a good a time as any to link the definition: Beta. For those who are playing the SSFIITHDR beta -- and actually have it working properly -- what do you think?
Randy posted such a good hands-on experience with Left 4 Dead last month, that it would be outrageous for us to try and repeat his performance. So, we spent some time asking the guys at Valve what they'd changed between now and then. They were showing off the exact same level in order to illustrate how far they'd come in the five weeks they'd had in-between demos. New world art throughout the level was a lot grittier and moodier, and will probably cause quite a few players to pee in their pants. Read on while we hunt for a dry pair.
Just in case you've completely forgotten why you really bought Wolf of the Battlefield: Commando 3 on Xbox Live Arcade in the first place, allow us to jog your memory: the Super Street Fighter II Turbo HD Remix beta begins today. To access the beta, owners of Commando 3 should select the "SFII HD Remix Beta" option from the game's main menu, which will take them to a blade where they confirm the download. The SSFIITHDR beta will reside in the demo section of the games blade.
The beta will give players the option of using only Ken or Ryu in various online modes or in local two-player matches. Remember, this is a beta, so the actual purpose of it is to stress-test the network code for the multiplayer modes of the game. The beta will run until around August 20 or whenever Capcom decides to pull the plug. Don't worry, you'll probably get bored of Ken and Ryu by then.
In a brief interview with Gamespot, Midway's Ed Boon has (once again) discussed the return of fatalities in upcoming cross-brand brawler, Mortal Kombat vs. DC Universe. The infamous finishing moves will be performed by all Mortal Kombatants and DC Comics villains, but not by any of DC's untarnished heroes. You know, the ones "who don't kill that often." Instead, nicer folks like The Flash will have "brutalities," moves which inflict pain upon the recipients without totally murdering them.
Of course, don't expect the levels of violence and depravity to be quite up there (down there?) with previous Mortal Kombat games, as Ed Boon mentions that this Unreal-powered showdown is still pushing a slightly Tamer boundary. "Certain animations, blood effects, and sound effects that we have in the game are really pushing the T-rating envelope," he said. We're sure gore hounds will find this worthy of debate, but we're more concerned about everything that happens before the fatality.
Let's hope E3 grants us the opportunity to beat the snot out of that smug Superman.
After having a good look at Call of Duty: World at War, we decided to hurl some questions at developer Treyarch's studio head, Mark Lamia. Find out what we learned from the guy who has worked on everything from CoD5 to Santa Fe Mysteries: The Elk Moon Murder, after the break!