Posts in category mac
by Ross Miller Jul 4th 2008 12:30PM
Filed under: Mac, PC, Online, MMO
Blizzard has opened US registration for the
Wrath of the Lich King beta.
American
World of Warcraft players should probably head over to
this page now and register for a chance to opt in. Two helpful reminders:
- Registering for the beta does not guarantee you a chance to play. It just adds your name to a pool of potential players that Blizzard will choose from.
- Beware of e-mail scams. This is the official URL: https://www.worldofwarcraft.com/account/beta-opt-in.html
Whether or not you get into the beta, be sure to check out
WoW Insider for up-to-date coverage.
[Via
WoW Insider]
by Alexander Sliwinski Jul 3rd 2008 11:30AM
Filed under: Mac, PC, Online
As we slowly prepare for the long weekend here in the States, hunkering down for some game playing with a grill right next to us, it's probably worth mentioning that
GameTap's selection of free games (which we've listed after the break) won't cost you a dime or, more importantly, gas money getting to the mall. All that cash can be spent on some extra meat for the barbecue. But first, let's look at the new subscription games this week.
- Descent: Freespace (Windows) - If you liked Wing Commander: Prophecy and miss that whole space pilot genre, definitely check out Freespace.
- Off-road Redneck Racing (Windows) - Oh boy, do we have to write something here? Umm, Rednecks go racing ... it's slightly less offensive than Redneck Rampage.
GameTap's
free games list doesn't get any new additions this week, but if you haven't played
Tomb Raider: Legend or
Deus Ex, what are you waiting for?
Continue reading GameTap Thursday: Descent Freespace and Off-road Redneck Racing
by Kevin Kelly Jul 3rd 2008 6:00AM
Filed under: Mac, PC, Portable, Retro, Microsoft Xbox 360, Online, Casual
Alan R. Moon's
Ticket to Ride has only been out for four years, but it has picked up several prestigious board gaming awards, and is quickly becoming a popular "haul it out of the closet and get yer game on" addition to game night. Last week, the Xbox Live Arcade version was
released, joining
Catan, Carcassonne, and
Lost Cities as games that have breached the digital divide. But how does it stack up against the
freebie Java version, and the board game itself? Read on, ticket holders, and find out.
Continue reading Ticket to Ride vs. Ticket to Ride vs. Ticket to Ride
by Ross Miller Jul 1st 2008 8:55PM
Filed under: Mac, PC, RPGs
While we don't know when we'll get our hands on
Diablo 3 (our guess is sometime between
Starcraft 2 and a
Lost Vikings MMO), now is as good of a time as any to look back on the previous
Diablo game. While you could download the full version
at the Blizzard Store for $20 (and the
Lord of Destruction expansion pack for $20 more), the try-before-you-buy enthusiasts at Big Download have tracked down the demo version for you to try out. We know there are a few Joystiq readers who never experienced
Diablo 2. Folks, feel ashamed no longer,
download here.
by Christopher Grant Jul 1st 2008 1:55PM
Filed under: Mac, PC
click to enter gallery
As equal parts excuse and contrition, I feel it's necessary to add the following disclaimer to this writeup: spending thirty minutes with something like
Spore is like spending thirty minutes on the history of the Russian space program or spending thirty minutes on the theory of evolution (or any other seemingly disparate discipline you may find in one of Will Wright's famously schizophrenic presentations) – it may be deep enough to wet your toes but there's an ocean out there. At a recent EA event in Los Angeles, myself and the rest of the E3 Judges had an opportunity to get our feet wet (figuratively, of course).
Before being lead into a private demo area with a half-dozen high-end gaming rigs outfitted with the latest build of
Spore, Will Wright – along with what seemed to be every other team at EA – gave a short presentation covering ... well, he covered a lot (see above). I was able to extract two fascinating details from my furiously scribbled notes.
First: Wright (and EA we presume) was hoping to have 100,000 creatures created by the time the game ships in September; of course, they beat that in the first couple hours. In fact, they had announced the night before that
250,000 creatures were created and, after getting a quick real-time check during his presentation, estimated they would hit half a million before the end of the day's event. (They did).
Second: Wright told us that they expected to "exceed the world population of 3D models in Spore" within the first couple months. If we heard him right, that means there would be more 3D models in the Sporepedia than every other game, movie, you-name-it combined. And, wrapped in the embrace of Will Wright's own special reality distortion field that afternoon,
nothing seemed more plausible.
Continue reading Joystiq hands-on: Spore (the whole thing)
by Ross Miller Jun 30th 2008 8:30PM
Filed under: Mac, PC, Online, RPGs, MMO
The MMO-obsessed at
WoW Insider managed to get some hands-on time with
Wrath of the Lich King's Death Knight class while at this weekend's Blizzard Worldwide Invitational. Take a look for impressions and information on the gameplay, skills and talents of this soon-to-be overused class.
Don't forget to check out all of Worldwide Invitational coverage, from
World of Warcraft to
Starcraft 2 and Diablo 3.
by Ross Miller Jun 30th 2008 9:46AM
Filed under: Culture, Mac, PC, Adventure, Online, RPGs, Strategy, Competitive Gaming, MMO, Fashion
Blizzard's Worldwide Invitational is now officially over! In case you missed all of the excitement this weekend (or just want a handy recap), here are the highlights:
by Elizabeth Harper Jun 30th 2008 7:00AM
Filed under: Features, Mac, PC, RPGs
At Blizzard's recent
Worldwide Invitational,
Diablo 3's World Designer Leonard Boyarsky and Art Director Brian Morrisroe got on stage in front of a crowd hungry for details on Blizzard's latest project to talk about combining art and lore to expand the world give the player a deeper and more engaging experience.
Diablo is a unique fantasy universe in that instead of having Dwarves and Elves, it has Angels and Demons. The game's setting makes it a dark fantasy environment that the previous games had only scratched the surface of.
Continue reading WWI08: Lore and art in Diablo 3
by Elizabeth Harper Jun 30th 2008 6:59AM
Filed under: Mac, PC, RPGs
Q&A with Leo and Brian Q: In the end of
Diablo 2 we went to hell, killed him, smashed his Soulstone and essence of him, Bael, Maphesto ... how do we justify him coming back?
Leo: You don't know for sure that
Diablo is coming back. [Ed: ... !] We don't want to divulge too much of the story, we just want to say that it will be entertaining when you come to it.
Q: In previous game you had quests to achieve to get, say the Horadric Cube. Will there be similar quests? Will we be able to get the Horadric Cube again?
Leo: The way the process works is we look into the story, look into the lore, and we want that to drive the gameplay and drive the quests. I can say there will be quests related to lore. In
Diablo 2 they didn't just set out to say "let's make this great cube," it came out of the design process.
Continue reading WWI08: Lore and art in Diablo 3 (Part 2 - Q&A)
by Jennie Lees Jun 30th 2008 1:00AM
Filed under: Features, Mac, PC, RPGs
At the Blizzard
Worldwide Invitational in Paris, Blizzard designers took to the stage to talk about the design goals and fundamentals behind their upcoming title,
Diablo III. Jay Wilson, lead designer on the title, presented a rundown of the design philosophy behind the game, covering its origins, the game's approchability, and the design team's "better gameplay, less carpal tunnel" approach.
Continue reading WWI08: Diablo 3 design fundamentals
by Jennie Lees Jun 30th 2008 12:59AM
Filed under: Mac, PC, Online, RPGs
Audience Q&AQ: Do you plan to keep the 4/5 man typical group size or will you design for much larger groups?
A: Group size isn't a technical restriction, but a gameplay one. Smaller groups are better due to the camera restriction. We haven't really decided but we'll focus on whatever gives the best experience, that'll be 4 or maybe 5 person parties.
Q: Will you increase inventory size?
A: We haven't decided. We're improving the inventory system and it'll be easier to trade items between your characters or other players. We'll pick a size appropriate to gameplay.
Q: There are a lot of WoW players and
Diablo II players, which audience are you aiming at?
A: We haven't a particular aim. We're making the game for people who love
Diablo, and there's plenty of room for both
WoW and
Diablo, we've no intention to play one game against the other.
Continue reading WWI08: Diablo 3 design fundamentals (Part 2 - Q&A)
by Ross Miller Jun 29th 2008 5:00AM
Filed under: Mac, PC, RPGs, Polls
Along with finally confirming
Diablo 3's existence, Blizzard also revealed two of the five (
or perhaps more) classes, the Witch Doctor and the Barbarian. Although we imagine any returning characters would see a massive overhaul from their previous renditions -- that's assuming the remaining three aren't entirely original -- we want to know who you'd like to see make it into the third game.
(Note: All classes in the game have
both male and female options, hence voting
D1's sorcerer is the same as voting for
D2's sorceress.)


by Ross Miller Jun 29th 2008 4:00AM
Filed under: Mac, PC, Online, RPGs, MMO
You can't escape
World of Warcraft at Blizzard's Worldwide Invitational. Between class-specific panels and the
giant WoW dev panel. Here's a look into the future of each of the classes, including a ton of information on the upcoming Death Knight class:
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