Posts in category mobile
by Kyle Orland Jul 4th 2008 1:15PM
Filed under: Retro, Mobile
While we still don't think the iPhone App Store makes the do-everything cell phone
a threat to the DS, we are impressed with the growing list of
big-name franchises being ported to the system. We can now amend that list to include the
Bomberman series, with Hudson's with the recent announcement of
Bomberman Touch: Legend of the Mystic Bomb.
A video trailer (embedded below the jump) shows what looks like a transparent, touch-screen d-pad placed over the on-screen action to control Bomberman, sort of like the interface for the earlier
iPhone PlayStation emulator . According to Hudson, the game will include "classic Bomberman powerups and original special items" and take advantage of "the unique iPhone / iPod touch interface of flicking, tapping, and tilting with a built-in accelerometer." No word on a multiplayer mode, but with the iPhone's Wi-Fi capabilities, a local wireless option would hopefully be a no-brainer.
Bomberman touch joins water-based puzzle game
Aqua Forest and the always lucrative
Sudoku in Hudson's announced line-up for the iPhone.
[Via
Apple iPhone School. Thanks, Kamarul]
Continue reading Hudson explodes onto the iPhone with Bomberman Touch video
by Randy Nelson Jul 1st 2008 6:25PM
Filed under: Business, Mobile
Speaking to
MTV Multiplayer, the developer of such epics as
Mass Effect and
Star Wars: Knights of the Old Republic confirmed that it is looking into games of a much smaller (physical) scale. Specifically,
BioWare co-CEO Greg Zeschuk states that he finds Apple's iPhone "intriguing" as a games platform. Mind you, he's not saying development is underway, but he is a fan.
"Something that's as big a cultural and technical success as the iPhone is something you've really got to take a close look at," explains Zeschuk, adding that, "We've got a lot of folks looking at it." Zechuk's statements come just a few days after the project lead on BioWare's Nintendo DS RPG,
Sonic Chronicles: The Dark Brotherhood, revealed that the company is
also investigating Wii and PSP dvelopment. Now BioWare just needs to look into developing for those LCD games you see at mall kiosks and it'll have all bases covered.
by Christopher Grant Jun 30th 2008 3:56PM
Filed under: Business, Mobile
Well that didn't take long. Just a little over a week after
announcing his departure from Electronic Arts, former EA Blueprint head Neil Young – an 11-year veteran of the mega-publisher – has revealed his latest gig: ngmoco. Never heard of it? Well, that's because it's brand new; however, if Mr. Young and every other business-minded human eying up the iPhone market is right, you'll be hearing plenty about ngmoco.
First, what's the name mean? Young tells
Newsweek that it stands for "
Next
Generation
MObile
COmpany" (what, you didn't totally see that the first time?). Alright, but what does
that mean? He tells
Gamasutra the company is a "publisher that is specifically focused on games for the iPhone and beyond." So, not just the iPhone, but "that class of mobile phone" – touch screen, network connectivity, accelerometer, et al. Young isn't looking to develop games at ngmoco, but rather to commission, finance, and produce titles, hoping the brand name and institutional knowledge will help ngmoco's titles remain visible in what he expects to be a busy, competitive marketplace.
Most interestingly, he talks about how Apple's forthcoming AppStore will rebalance the mobile gaming industry's reliance on carriers. Now, he says, the average revenue per user on mobile phones is "$7.50 or $8" compared to $45 on the PSP and $62 on the DS, leaving a great deal of potential there given the right product.
Source – Departing Electronic Arts Executive Neil Young Talks to Level Up About His New Venture
Source – Q&A: EA Vet Young Reveals iPhone Publisher Ngmoco
by Ludwig Kietzmann Jun 25th 2008 7:15PM
Filed under: Sony PSP, Mobile
Despite being an
obvious consideration for Sony Ericsson, the nigh mythical "PlayStation phone" has spectacularly failed to materialize -- outside of some dodgy
patent drawings. If a recent report by
Marketing News is to be believed, the project's current status is up in the air, flitting between sharply dressed men sitting in a board room.
According to the publication's sources, the relationship between Sony and Sony Ericsson has become "frosty," with alleged insider conversations asserting that the gaming giant will "never give its PlayStation branding" to a cellular project. There's been some hesitance on this subject before, with Sony Ericsson's Peter Ahnegard
stating, "Up until today we haven't felt we could launch a PlayStation phone because it wouldn't be recognized as a true continuation of that brand of products." Marketing News also notes that sources in Japan and Korea point to the PSP being "converted" into a phone.
Is the PlayStation-branded phone's future in flux? Is such a thing even in development? Will we have it in our mitts during Christmas 2009? This one's too confusing to call.
by Alexander Sliwinski Jun 18th 2008 9:00PM
Filed under: Mobile
Step right up, I said step right up folks and behold the wonder of the
Oregon Trail. Yes sir, nostalgia is a powerful thing, I say a powerful thing ladies and gentlemen. Many people visited this here little corner of the internet when we posted that the
mobile version of the game was released, so it's only fair to follow that up with the recently released gameplay video found after the break.
There may not be any sound with the video, but let the power of imagination fill in the sounds like when you had to play the original game with no sound in the classroom as a child. Yes sir, watching this video might spare you from a broken arm, dysentery and other afflictions (or try one of
Mrs. Lovett's meat pies).
Behold ...
Continue reading Watch the Oregon Trail gameplay video, stave off dysentery
by Alexander Sliwinski Jun 11th 2008 2:30PM
Filed under: Action, Strategy, Mobile
Mobile games developer Gameloft has released
its updated version of
The Oregon Trail. The game costs $4 (or more, depending on your carrier) and introduces several new gameplay elements to the elementary school classic.
The game now includes five skill-based mini-games, side-missions and random events like bandits. Of course, everyone's favorite gameplay elements like hunting and random outbreaks of disease are still included. Oh yes, Mary will contract diphtheria. A demo is available on the
Gameloft site to try before you buy.
by Scott Jon Siegel Jun 9th 2008 8:00PM
Filed under: Culture, Business, Mobile, Casual
Should mobile phone games cater to the gender lines? Not according to THQ Wireless marketing director James Scalpello, who believes developing mobile games for girls is a "lost cause."
Speaking to CasualGaming.biz, Scalpello explains his logic across two points. He believes that games targeted to female players are patronizing to the female gaming audience, while also stating that gaming's not a priority to most girls. Claiming that gaming's more important to male audiences, Scalpello states that "girls [believe they have] better things to do. If you say so, James.
[Via
CVG]
by Ross Miller Jun 9th 2008 2:30PM
Filed under: Mac, Action, Adventure, Mobile
Now this is what we're talking about. Digital Legends Entertainment was the last of three game developers presenting at today's
Apple keynote (the other two being
Sega and
Pangea), and they showed off an action-adventure title due out for the iPhone in September.
Our friends at Engadget had this to say about the game: "Looks a little like God of War, graphics somewhere between DS and PSP. Pretty friggin' impressive. N-GAGE has been after games that look this good for years." We don't know the title, although our best guess is
Nightfall Dragons (found on the
developer's website). More pictures after the break.
Continue reading Digital Legends' iPhone action-adventure due in September
by Ross Miller Jun 9th 2008 1:40PM
Filed under: Mac, Mobile, Casual
In case you're currently not tuned into the
WWDC Steve Jobs keynote, Apple's Scott Forstall and Sega's Ethan Einhorn showed off
Super Monkey Ball for the iPhone. According to Einhorn, after eight weeks of development, the developers have created 110 stages.
While we haven't had a glimpse of the game in action,
Engadget had this to say: "Crap, these graphics look unbelievable compared to anything we've seen on a cellphone before. Seriously, these are
DS-quality graphics, easily." We'll update with more info and video as soon as we can find it. [Update: video posted after the break!]
Continue reading Super Monkey Ball for iPhone shown at Apple keynote
by Kyle Orland Jun 6th 2008 3:45PM
Filed under: Nintendo DS, Portable, Business, Mobile

With the
impending launch of the iPhone App Store promising to finally (
officially) bring games to Apple's all-in-one portable, a
Forbes editorial is
again floating the idea that Nintendo's DS may be facing a threat to its market-leading portable perch. The editorial notes that the iPhone combines the touch-screen and microphone of the wildly popular Nintendo DS with the motion-sensitivity of the wildly popular Wii. Add in the support of
Sega,
EA and
Ubisoft, along with the ability to download games wirelessly through the App Store, and you have the makings of a portable gaming game-changer.
The piece makes some good points, but we think we're going to join with
The Motley Fool,
MacWorld and
ZDNet in the ranks of those skeptical that the iPhone is going to take the gaming world by storm. The reasons for our skepticism include the iPhone's high price point, limited on-board storage space and the lack of major announced titles (
Super Monkey Ball and
Spore will only get you so far).
The MacWorld writer probably summed it up best: "The iPhone, at its heart, is not a gaming machine. Not in the way that the DS is, where every design consideration is given to one task, and one task only: playing games." Hey, since we're already talking about wild speculation, there's always a chance
Apple and Nintendo could just merge and make the upcoming "battle" moot.
by Ludwig Kietzmann Jun 5th 2008 10:25AM
Filed under: Mobile, Casual

Touchy-feely casual game news now, with Ubisoft revealing plans to bring its
Games for Everyone range to everyone who has an iPhone or an iPod Touch. In an interview with
CasualGaming.biz,
Games For Everyone executive producer, Pauline Jacquey, explained that Ubisoft wanted to target a wider range of platforms, including those used for listening to music or yapping with friends.
"We don't want to keep it too narrow," said Jacquey. "We'll be making games not only on PC, PS3 and 360, but on iPhone and iPod touch as well. When it comes to the mobile industry, Ubisoft sister company
Gameloft looks after that and I'm not in charge of it. They will be borrowing more from the Games For Everyone range."
She neglects to mention which games or brands we can expect to be iPhoned in, but an informed gamer will tell you that they'll probably have titles ending in "z." You know,
Dogz,
Hamsterz,
Beyond Good & Evilz ... those types of thingz.
by Alexander Sliwinski May 29th 2008 5:00AM
Filed under: Business, Mobile
Sega Mobile says that its version of
Sonic the Hedgehog has reached the milestone of being
downloaded 8 million times since it launched in early 2006. Verizon Wireless has seen the most success from the $8 download of
Sonic, with the company stating that the game has made a "substantial contribution" to the company's sales these past two years. Sega Mobile plans to introduce
Sonic 2, Sonic Spinball and
Sonic at the Olympic Games this year.
For those keeping track, this would be our
second mobile success story of the day. We got this weird feeling ... could somebody check on
Alderaan? Oh, really, not there you say? That's too bad.
by Randy Nelson May 29th 2008 4:00AM
Filed under: Retro, Mobile
Attention
"jailbroken" iPhone owners:
Touch Arcade reports that it's now perfectly okay to
Bonk your wunderphone without having to worry about its purty glass screen cracking. Emulator author
ZodTTD (shall we kneel before him?) has ported the nifty
TurboGrafx-16 emu,
Temper, to iPhone as – wait for it –
temper4iphone.
Temper was originally developed for the South Korean
GamePark 2X handheld and ran ROM- and CD-Based titles designed for NEC's 16-bit system, which was a smash in Japan (as the PC-Engine) but enjoyed modest success in the West under its
Turbo-fied moniker. As you can see from the embedded video, the emu is already plenty impressive. Unlike its GP2X counterpart, there's no support (yet) for CD-based game images, but compatibility with TG-16 ROMs (if you don't own the game, don't download em, 'kay?) is said to be high. Like
previous emulators ported to iPhone, the retro console's controls are recreated on the touch screen.
Apple is expected to launch its
"2.0" refresh of the iPhone along with the
iPhone App Store in just a couple of weeks, and we'd be jazzed to see a proper Virtual Console-esque suite of "sanctioned" emulators offered for download via the service.
[Via
TUAW]
by Alexander Sliwinski May 28th 2008 8:00PM
Filed under: Rhythm, Business, Mobile
Guitar Hero III Mobile has sold
over a million units according to publisher Hands-On Mobile, which had previously announced that the game had also seen over
7.5 million song downloads in under six months. Mobile phones are one thing, but we still have to wonder whether we'll see people playing
Guitar Hero DS on the train in the morning.
As there's obviously a market for this title, we might as well mention that the June song pack for the game will feature "Stricken" by Disturbed, along with covers of "Talk Dirty to Me" by Poison and "Rock and Roll All Nite" by KISS. We want to try and understand why people download
GH Mobile, but we just hope
Phase is doing as well.
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